11/22/2023 0 Comments Dd beyond homebrewMost people just added the animal to the Extras section of the character sheet and looked at that when they rolled their math rocks. It was never an issue before they implemented the Dice Roller. I think the easiest/fastest thing at this point would be just to go back to making a custom attack and just worry about modifiers later. And you would just have to override its HP on the character sheet and tell them to ignore Second Wind. If you set the Ability Scores the same as the monster’s the numbers will all work out. The race will need to not have a language, have the Pounce, Bite, and Claw actions, an Unarmored AC of 12+Dex, and expertise in Perception. Or, to make a homebrewed “Allosaurus” race with natural weapons, and then make them a PC sheet as a level 1 fighter. You can put the numbers in the description of the action for reference. I had remembered things incorrectly. The reason this is such a challenge is because we’re trying to force a system designed to not do exactly this into doing exactly this.Īlright, at this point the two easiest ways to do this are:Įither make a custom action on the character sheet set to display as attack and then just put modifiers into it to limit the Attack and Damage bonuses and the player will just have to remember to adjust them when their Str bonus or Proficiency modifier goes up. My apologies, I gave you incorrect information. (or to add an extra spell to a character, etc.) I just sit and marvel how hard it is to create an effect that has a fixed attack and damage. (when making the item or once it's equipped.) And I can't see any setting to force it to have a specific To Hit roll. Once I get the spell on the figurine and equip it, the spell appears in the spell list but not the attack list. I can't find any entry when making my spell to label it as "display as attack"Īm I supposed to select the spell to be with a melee attack (like booming blade?) Monstrous Compendium Vol 3: Minecraft Creatures
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